CFMG Divisions

Central Florida Multi-Gun is not exclusionary to shooters based on their lack of firearms or equipment. Our primary goal is for shooters to come to a match and have fun in a safe and structured competitive environment. Our use of divisions allows shooters with “similar” types of firearms to compete against one another and still have the latitude to try out different firearms, optics, and equipment.  Download the Rules Handout here.

Open

No limitations on optics, modifications, accessories, or ammunition capacity.

Rifle – .223 (5.56mm), .308 (7.62x51mm), 7.62x39, 5.45x39, 6.8 SPC, .300 AAC Blackout/.300 Whisper, 5.7x28mm, or pistol caliber are allowed. Any sights or optics permitted. Muzzle brakes allowed.

Pistol - Minimum 9mm. Any sights or optics permitted. Ports or comps are allowed.

Shotgun - 12 Gauge or 20 Gauge Pump Action or Semi-Auto. Any sights or optics permitted. Ports or muzzle brakes allowed. Speed loaders, extended magazine tubes, & box magazines allowed.

Tactical

Rifle – .223 (5.56mm), .308 (7.62x51mm), 7.62x39, 5.45x39, 6.8 SPC, .300 AAC Blackout/.300 Whisper, 5.7x28mm, or pistol caliber are allowed. One optic permitted - may be a combo optic (fixed power and red dot [ACOG]) or a red dot with magnifier [EOTech, Aimpoint]. Muzzle brakes allowed. Magazine capacity Un-Restricted.

Pistol - Minimum 9mm. Iron sights. Porting allowed. Extended magazines allowed.

Shotgun - 12 Gauge or 20 Gauge Pump Action or Semi-Auto. Iron sights. Integral tube magazine or box magazine with capacity limited to 10 + 1 rounds.

Limited

Rifle – .223 (5.56mm), .308 (7.62x51mm), 7.62x39, 5.45x39, or pistol caliber are allowed. No optics permitted. Magazine capacity limited to 30 rounds.

Pistol - Minimum 9mm. Iron sights. Standard magazine capacities only, no extended magazines.

Shotgun - 12 Gauge or 20 Guage Pump Action or Semi-Auto. Iron sights. Integral tube magazine with capacity limited to 8 + 1 rounds.

Heavy Metal

Rifle - .308 only. Iron sights only. Ammunition capacity limited to 20 rounds.

Pistol - .45 ACP only. Iron sights only. Ammunition capacity limited to 8 + 1 rounds.

Shotgun - 12 Gauge Pump Action only. Integral tube magazine with capacity limited to 8 + 1 rounds.

Pistol Caliber Carbine

Rifle -   Minimum 9mm. Any Sights or optics permitted. Muzzle brakes allowed. Magazine Capacity limited to 30 rounds.

Pistol (optional) - Minimum 9mm. Iron sights. Standard magazine capacities only, no extended magazines.

Shotgun (optional) - 12 Gauge or 20 Gauge Pump Action or Semi-Auto. Iron sights. Integral tube magazine with capacity limited to 8 + 1 rounds

Pistol Only

Any USPSA, IPSC, IDPA, or ICORE legal Pistol.

Minimum 9mm or .38 special. Any Sights or optics permitted. Ports or comps allowed. No limitation on magazine capacity.

Shotgun (optional) - 12 Gauge or 20 Gauge Pump Action or Semi-Auto. Iron sights. Integral tube magazine with capacity limited to 8 + 1 rounds

Rimfire

Rifle and/or Pistol - .22 caliber. Any sights or optics permitted.

Shotgun (optional) - 12 Gauge or 20 Gauge Pump Action or Semi-Auto. Iron sights. Integral tube magazine with capacity limited to 8 + 1 rounds.

BUG (Back-Up Gun)

Occasionally we will have a stage where the (optional) use of a BUG will be featured. A BUG is defined as either a revolver with a barrel length no greater than 3.06 inches and a minimum caliber no smaller than .32 S&W Long, or a single stack semi-auto pistol with a barrel no longer than 3.7 inches and a minimum caliber of .32 ACP.

CFMG Scoring

Our Scoring system is Time plus Penalties (if any). An electronic timer records the time used to complete the stage, and then penalties (if any) are added to the Stage Completion Time in 5 second increments.

Penalties include: Failure to Neutralize a Target, Failure to Engage a Target, Hitting a No-Shoot Target, etc. In order to avoid penalties, you must neutralize all targets on a stage. A properly neutralized paper target will have hits totaling 6 points (or greater). Paper targets have 4 scoring zones labeled A,B,C and D.

                   

A = 5 points

B = 4 points

C = 3 points

D = 2 points

IPSC-Metric-SML [image]

A single hit in the Upper A zone on a target counts for 6 points. A Shotgun Slug in any scoring zone on a target is worth 6 points. Some of our stages use Steel Targets. Steel targets must fall to score. Occasionally we use frangible targets (Clays). Frangible targets must break to score (one BB hole qualifies as a break).

So, if the total points for all of the hits on a single paper target add up to six points (or greater) the target is neutralized (no penalties). If a steel target is down, the target is neutralized (no penalties). If it took you 60 seconds to engage all of the targets on a stage and they are all neutralized then your Stage Completion Time would be 60 seconds.

The Stage Completion Times for all of the stages in a match are added together to get your Match Score.